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The core of the fully procedural destruction tech remains very similar.
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We also added support for great looking water, terrain, reflections, skin shading, fog/volumetrics, better skies, etc. We updated the render pipeline to support HDR displays and, while doing so, also changed the internal lighting model leading to more accurate, better looking visuals.
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Among the stand-outs are support for GIS and LIDAR data, allowing us to use real-world data like that used in GPS’s to reconstruct Washington DC accurately. We have improvements to the engine in more ways that I can possibly remember. Lejdfors then discussed the improvements made to the graphics engine and to the procedural destruction technology for Tom Clancy’s The Division 2. The only thing we do not yet have is variable rate shading, but rest assured that is an active area of research for future performance improvements. When it comes to DX12 performance, we are not pulling any punches and will make use of all tools in the toolbox. This is in large part due to us making better use of Async Compute to parallelize more graphics work to ensure maximal GPU utilization. Yes, we are still very much supporting DX12 and in TCTD2, DX12 performance over DX11 should be even better. The Division 2 will feature improved DX12 performance thanks mainly to better use of the Asynchronous Compute technique, which is known to be a strength of AMD GPUs across the board. Speaking to German website PCGamesHardware, Ubisoft Massive Technical Director Calle Lejdfors revealed that However, for The Division 2 ( due on March 15th), Ubisoft revealed a while ago to have partnered with AMD and now we’ve learned a bit more of the developer’s focus on optimization. For instance, Tom Clancy’s The Division was optimized for NVIDIA hardware on PC, featuring enhancements such as HBAO+, PCSS, and HFTS. Ubisoft is known to switch it up when it comes to partnerships with AMD or NVIDIA. The Division 2 DX12 Performance Will Be Great Thanks to Better Use of Async Compute, Says Ubisoft Massive I've added Vega 1st gen LiQuiD for comparison. Stay tuned for more information on the program and where to buy at: Vega VII OC/UV Benchmark With the purchase of an eligible AMD Radeon™ VII graphics card or Radeon™ VII powered PC. With AMDs ‘Raise the Game Fully Loaded’ bundle, AMD is offering gamers complimentary PC versions of the highly anticipated games: Three Games Included with AMD Radeon™ VII Graphics Card Purchase Radeon VII users: To avoid GPU values revert back on apply GPU minimum should be equal or lower than GPU P1 MHz and GPU Maximum should be equal or higher than GPU P3 MHz.Īrchitecture - Vega uArch. Here is 0.2.8 beta11 with Vega 2 support.